iBlink TRW

iBlink TRWiPad game, developed in cocos2d  for the IAA 2013 (Internationale Automobil-Ausstellung) in Frankfurt am Main, Germany. I did this app for the agency CPP Studios.
CPP Studios created the stand for their client, TRW. The game was included at their stand to challenge the attendees on their efficient driving and breaking reaction time to test them agains their Automatic Emergency Breaking.

The project was completed in a month time with collaboration of creatives, graphic designers, 3d animators and a sound designer. After the conference the game was localised in English, updated for iOS7 and integrated with Game Center to be downloaded for free from the App Store.

Key Technologies: cocos2d, GameKit and OpenAL

On CPP website: http://www.cppstudios.de/en/projects/details/trw_iaa_2013/